The main source of this problem is the weapon magazine, especially the high capacity and drum magazines. Failure to feed - after firing, there are issues with the new cartridge feed (round gets stuck in the mechanisms of the weapon, cartridge case, etc.).The source of this problem is, first of all, the technical condition of the weapon, and less often - the overheating of the weapon and the cartridge characteristics. Failure to eject - after firing, the cartridge is jammed by the bolt and is partially visible in the ejection port.Along with misfires, weapons can now suffer the following malfunctions: Getting up drains stamina, the amount of spent stamina depends on the degree of overload and the number of changed stance bars (how high the character stood up).ĥ. Expanded the weapon malfunctions mechanics. Now the duration of these actions depends on the degree of weight overload. The inertial force reaches maximum with 70 kg of equipment weight for characters with Strength level 0, and with 80 kg for characters with the Elite Strength level.Ĥ. Expanded crouching and getting up mechanics. The inertial force increases starting from 0 kg of equipment weight for characters with Strength level 0, and from 10 kg for characters with the Elite Strength level. the slower it takes to lean, return to normal position from leaning, and sidestep.the stronger and longer movement speed decreases when landing after jumping or falling from a height.the more movement speed decreases during sharp turns while sprinting.the longer it takes to slow down and accelerate when changing movement direction to the opposite one.the longer it takes to slow down after stopping movement (walk, strafe, sprint).the longer it takes to accelerate at the start of movement (walk, strafe, sprint).The more your equipment weighs and the lower the Strength skill level is: The inertial force depends on the weight of equipment and the Strength skill level. landing after jumping or falling from a height.Inertia manifests itself in the following situations: Inertia has been added to the game for more realistic movement and actions. If a USEC player engages in a fight with the Rogues, he will be considered a traitor and will be treated as a hostile for the next several raids.ģ. Also, if a USEC player is in a group with a BEAR PMC, both of them will be considered hostile and attacked on sight without a warning. If the player gets too close, he will receive an order to leave immediately and will be shot if not compliant. They will not open fire upon a USEC player unless the player tries to enter their territory. These new bots are lenient towards the USEC PMC faction. When an enemy is detected in a sector of fire or there is a suspicion of enemy presence, the guards open suppressive fire, trying to prevent the enemy from approaching their territory. Stationary machine guns and grenade launchers are set up along the perimeter, with several fighters patrolling around the clock. Rogue USECs have taken over the water treatment plant, and entrenched there. They have similar interests to the Raiders’ ones, but have united around a shared military past. They are well-armed, well trained, and use coordinated combat tactics. They are a gang of former PMCs who previously operated together. In the future, the territory will be expanded and will include new Bosses.Ģ. The Lighthouse location will feature a new AI type - ex-USEC operatives, also called Rogues. This is the first iteration of this location. After the conflict, Scavs took a fancy to this place, until the old owners returned, who decided to stay in Tarkov and establish their own order. During Contract Wars, it was the main entry point for USEC units and served as their base of operations. The lighthouse at Cape Dalniy was an important strategic object on the way to Tarkov. Please find the full patch notes below.ġ. Added the Lighthouse location. We are pleased to announce the release of patch 0.12.9 for Escape from Tarkov. fixed sound "stuttering" when working with the inventory.fixed an issue causing bots to appear inside objects or move inside objects. various adjustments to improve performance (especially at the Lighthouse location).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |